AI Insights · Timothy · January 2022
Top 5 Third Person Games in Kuwait for Q4 2021
Discover the performance of the top third-person games in Kuwait during Q4 2021, including weekly downloads, revenue, and active user trends.
In the fourth quarter of 2021, the top third-person games in Kuwait saw varying levels of performance across key metrics such as weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the trends and popularity of these games on a unified platform.
PUBG MOBILE, published by Tencent Mobile International Limited, showed a fluctuating trend in weekly revenue, peaking at approximately $181K in the week of December 20. Weekly downloads remained relatively stable, with a slight increase towards the end of the quarter, reaching around 3.6K in the final week of December. The game maintained a strong user base, with weekly active users hovering around 297K by the end of December.
Dynasty Legends:Warriors Unite from Taihe Interactive experienced notable revenue spikes, particularly in the weeks of October 25 and December 6, achieving around $31K in both periods. Weekly downloads were modest, peaking at 68 in early December.
Genshin Impact: Natlan Launch, published by COGNOSPHERE PTE. LTD., saw significant revenue fluctuations, with a high of approximately $41K in the week of October 11. Downloads were fairly consistent, with a peak of 1.4K in the first week of October. The game maintained a steady user base, with weekly active users reaching up to 13.2K by the end of the quarter.
Free Fire, from GARENA INTERNATIONAL I PRIVATE LIMITED, had a stable performance in terms of weekly downloads, averaging around 2.5K to 3.2K throughout the quarter. Revenue peaked at approximately $24.7K in mid-October, while weekly active users showed a slight decline, ending the quarter at around 81.8K.
ONE PIECE Bounty Rush, published by Bandai Namco Entertainment Inc., experienced a notable revenue increase towards the end of the quarter, peaking at approximately $18.8K in the last week of December. Weekly downloads also saw an upward trend, reaching 820 in the final week. The game’s active user base grew steadily, ending the quarter with about 4.4K weekly active users.
These insights provide a comprehensive overview of the third-person game market in Kuwait for Q4 2021. For more detailed analytics and data, visit Sensor Tower.